![]() ![]() As such, I've been enjoying this simple, complicated pleasure for the last few weeks. It's all about pushing a wall further along the battlefield til you're actually damaging the enemy HQ. But whatever you're buying, you're not buying something else, and there's the secret choice you're making. On and on and on as the campaign grinds onwards and the unit types multiply. So maybe place some sandbags for cover instead, or fire rockets that randomly strike an enemy target, or operate a gun turret that gives you a roving cursor and reminds me of Mashed, may it rest in peace. Pick the wrong kind of unit for the wrong kind of enemy and things get bad quickly. You can get lost deciding where to place your XP - that is, games can be won or lost by the extent to which you are prone to mismanaging this layer of tactics - but you can also get lost picking between units. ![]() But like Doctor Who, I'm tempted to say this game has two hearts. ![]() Or you can use it to rank up your units so they get better and do more damage and all that jazz. You can use it to boost your cash supplies - cash builds up overtime anyway, but slowly - so you can buy more units faster. You can use it to buy more war pips, which allows you to deploy more units at once. Then, when they trot out to kill enemies and earn XP, you choose what to spend the XP on. Firstly, you choose which units to deploy, as and when you can afford them. Even so, this is a game dense with choices. It's real-time, and you have no direct control of your units once they're on the ground. But the matches that unfold are never the same. ![]() The objective is always the same - destroy the enemy HQ and don't let the enemy destroy yours. The battlefield is a long corridor of land here, with your HQ on one end and the enemy HQ at the other.
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